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Weapon skill

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Weapon Skills MechanicsEdit

  • The accuracy bonus for Heavy, Pistol and Demolition is, from Untrained to Master: 0, 4%, 12% and 25%
  • The accuracy bonus for Rifle and Low-Tech is, from Untrained to Master: 0, 5%, 12% and 25%
  • The damage bonus for all weapons is, from Untrained to Master: 0, 20%, 50% and 100%(The inventory will show 0, 10%, 25% and 50% instead - this is wrong).
  • All projectile weapons receive a damage bonus from using the Targeting augmentation of 10% per augmentation level. This bonus is added to the skill bonus.
  • All melee weapons receive a damage bonus from using the Combat Strength augmentation of 25% per augmentation level. This bonus is added to the skill bonus.

ExplanationEdit

  • ROF: This stands for rate of fire.
  • DMG: This stands for damage cause by a single shot.

Weapons: DemolitionEdit

Weapons demolition

Weapons: Demolition: The use of thrown, explosive devices.
Level Points
needed
Description
Untrained N/A An agent can throw grenades, attach them to a surface as a proximity device, or attempt to disarm and remove a previously armed proximity device.
Trained 900 Grenade accuracy and damage increases slightly, as does the safety margin for disarming proximity devices.
Advanced 1800 Grenade accuracy and damage increases moderatly, as does the safety margin for disarming proximity devices.
Master 3000 An agent is an expert in all forms of demolition.
NAME Ammo Base DMG Clip size ROF Reload time Recoil Base Accuracy (%) Acc. range (ft) Max. range (ft) Mass (lbs)
EMP grenade N/A 0 N/A N/A N/A 0.0 50 N/A N/A 5
Gas grenade N/A 0 N/A N/A N/A 0.0 50 N/A N/A 5
Scramble grenade N/A 0 N/A N/A N/A 0.0 50 N/A N/A 5
LAM N/A 50 N/A N/A N/A 0.0 50 N/A N/A 5
NAME Rarity
EMP grenade Uncommon, more common in endgame.
Gas grenade Common throughout.
Scramble grenade Very rare, the rarest grenade in the game. Can only be found in a few, obscure places (or for extortionate prices (i.e. Shannon when escaping the UNATCO HQ)).
LAM Common, some areas are booby-trapped with these and some troops are armed with them.


Weapons: HeavyEdit

Weapons heavy

Weapons: Heavy: The use of heavy weaponry.
Level Points
needed
Description
Untrained N/A An agent can use heavy weaponry, but their accuracy is low and movement is difficult.
Trained 1350 Accuracy and damage increases slightly, while reloading and movement is somewhat faster.
Advanced 2700 Accuracy and damage increases moderately, while reloading and movement is even more rapid.
Master 4500 An agent is a walking tank when equipped with heavy weaponry.
NAME Ammo Base DMG Clip size ROF Reload time Recoil Base Accuracy (%) Acc. range (ft) Max. range (ft) Mass (lbs)
Flamethrower Napalm Canister 2 100 10.0 5.5 0.0 55 20 20 40
LAW N/A 100 N/A N/A N/A 1.0 70 900 1500 50
Plasma Rifle Plasma Clip 105 12 2.0 2.0 0.30 70 900 1500 50
GEP Gun Rockets 300 1 0.5 2.0 1.0 75 900 1500 50


NAME Rarity
Flamethrower Rare, very few enemies have the flamethrower.
LAW Rare, only found in places where you don't need them.
Plasma Rifle Uncommon, more common later in the game. First found in Armory at MJ12 Liberty Island Facility.
GEP Gun Uncommon in endgame. Very rare in early game but can be obtained from Paul. A MJ12 Trooper will be wielding this above the helipad when you first touch down in Hong Kong. And in Versalife the MJ12 troops carry them. There is a chance to find one at the off-shore sub base as well.

Weapons: Low-TechEdit

Weapons lowtech

Weapons: Low-Tech: The use of melee weapons.
Level Points
needed
Description
Untrained N/A An agent can use melee weaponry.
Trained 1350 Accuracy, damage and rate of attack all increase slightly
Advanced 2700 Accuracy, damage and rate of attack all increase moderatly.
Master 4500 An agent can render most opponents unconscious or dead with a single blow.
NAME Ammo Base DMG Clip size ROF Reload time Recoil Base Accuracy (%) Acc. range (ft) Max. range (ft) Mass (lbs)
Pepper Gun Pepper Cartridge 0 100 13.3 4 0.0 65 6 6 7
Combat Knife N/A 5 N/A N/A N/A 0.0 50 N/A N/A 10
Crowbar N/A 6 N/A N/A N/A 0.0 50 N/A N/A 15
Baton N/A 7 N/A N/A N/A 0.0 50 N/A N/A 10
Sword N/A 10 N/A N/A N/A 0.0 50 N/A N/A 20
Riot Prod Prod Charger 15 4 1.0 3.0 0.0 75 5 5 10
Throwing Knives N/A 15 N/A N/A N/A 0.0 55 N/A N/A 10
Dragon's Tooth Sword N/A 100 N/A N/A N/A 0.0 50 N/A N/A 20


NAME Rarity
Pepper Gun Common, becomes rare later in the game.
Combat Knife Common.
Crowbar Common.
Baton Common, becomes rare later in the game.
Sword Uncommon (most common in Hong Kong, however.
Riot Prod Always fairly uncommon; you start with one and some civilians may carry them, as well as Riot Police.
Throwing Knives Very, very, very rare, obtainable ony a few times for the inquisitive player.
Dragon's Tooth Sword Extremely rare, only one - part of plotline. If you lose it, however, pick another off the WIB enemies or some of the bosses. There are a few of them around that are wielded by special enemies, for instance, in the MJ12 Facility.

Weapons: PistolEdit

Weapons pistol

Weapons: Pistol: The use of hand-held weapons.
Level Points
needed
Description
Untrained N/A An agent can use pistols.
Trained 1575 Accuracy and damage increases slightly, while reloading is faster.
Advanced 3150 Accracy and damage increases moderately, while reloading is even more rapid.
Master 5250 An agent is lethally precise with pistols.
NAME Ammo Base DMG Clip size ROF Reload time Recoil Base Accuracy (%) Acc. range (ft) Max. range (ft) Mass (lbs)
Stealth Pistol 10mm 8 10 6.6 1.5 0.1 60 150 300 10
Pistol 10mm 14 6 1.6 2.0 0.3 65 150 300 10
Mini-Crossbow Darts, Flare darts, Tranquilizer darts 25 4 1.2 2.0 0.0 60 50 100 15
PS20 N/A 25 N/A N/A N/A 0.0 100 900 1500 5


NAME Rarity
Stealth Pistol Fairly uncommon throughout.
Pistol Common, early in the game; but becomes uncommon near the endgame.
Mini-Crossbow Common; flare darts uncommon if not rare.
PS20 Rare throughout.

Weapons: RifleEdit

Weapons rifle

Weapons: Rifle: The use of rifles.
Level Points
needed
Description
Untrained N/A An agent can use rifles.
Trained 1575 Accuracy and damage increases slightly, while reloading is faster.
Advanced 3150 Accuracy and damage increases moderately, while reloading is even more rapid.
Master 5250 An agent can take down a target a mile away with one shot.
NAME Ammo Base DMG Clip size ROF Reload time Recoil Base Accuracy (%) Acc. range (ft) Max. range (ft) Mass (lbs)
Assault Rifle 7.62x51mm 3 30 10.0 3.0 0.50 65 300 600 30
Assault Shotgun Shotgun Shell 20 12 1.4 4.5 0.70 60 75 150 30
Sawed-off Shotgun Shotgun Shell 25 4 3.3 3.0 0.50 70 75 150 15
Sniper Rifle 30.06 25 6 0.6 2.0 0.40 75 1800 3000 30


NAME Rarity
Assault Rifle Common after Liberty Island; but can be obtained at Liberty Island by killing the UNATCO trooper that is dispatched to the makeshift NSF command in Liberty Island.
Assault Shotgun Uncommon at first, becomes more common during & after the MJ12 Raid on Paul's apartment at Hell's Kitchen.
Sawed-off Shotgun Uncommon, can be obtained in the sunken barge near where Harley Filben is in Liberty Island. (common in Battery Park at the subway and in Hell's Kitchen)
Sniper Rifle Common, most troops dispatched on rooftops and high places have the sniper rifle. The Warehouse District is where a lot of snipers are situated.

Weapon ModificationsEdit

NAME Stealth Pistol Pistol Mini-Crossbow Assault Rifle Assault Shotgun Sawed-off Shotgun Sniper Rifle Flamethrower Plasma Rifle GEP Gun
Accuracy X X X X X X
Clip X X X X X X X
Laser X X X X X X
Range X X X X X X X
Recoil X X X X X X X X
Reload X X X X X X X X X
Scope X X X X X
Silencer X X


NotesEdit

  • Some weapons may be common earlier in the game, but may become less common later on in the game. This is likely to be because the simpler weapons tend to become outdated with more advanced weapons later on in the game (e.g. a player would be far more likely to use a Dragon's Tooth Sword to kill advanced enemies (such as an MJ12 Commando) than a Combat Knife.


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