The Battle Rifle is a very powerful assault weapon for the aggressive player, dealing very high damage values per shot that can drop most targets with one to three rounds to the head. It is reasonably accurate at up to sniper range and has very clear ironsights, providing the player with a poor man's sniper rifle that is easier to acquire and maintain, and takes up slightly less inventory space. With a 4X Scope it becomes a much more economical substitute for that weapon entirely.
The drawbacks of such a weapon are many, however.
For starters, the 7.62x51mm NATO rounds it fires are very hard to find, being among the rarer types of munitions the player can encounter in the world. On the occasions where they can be bought from a vendor, Battle Rifle ammo packs are usually in short supply and expensive.
Secondly, while it can prove to be a deadly weapon at range, up close the Battle Rifle can falter very quickly due to its slow fire rate, big crosshair bloom and small magazine size of 10 that cannot be upgraded.
Finally, the Battle Rifle on its own is relatively clunky to bring around if the player does not purchase inventory size upgrades, making it a poor choice for supply-intensive situations.
- The standard Battle Rifle has a maximum range of 80 meters, as measured by the rangefinder of the 4X scope when the scope is attached. This range is sufficient for essentially all long-range targets in Mankind Divided.
Elite Edition Battle RifleEdit
- Included as part of the Assault Pack DLC, Season Pass or Deluxe Edition.
- Compact (5x2) carbine variant with faster fire rate and higher recoil.
- Maximum range is 85 meters.
762-TS Lancer RifleEdit
- Bolt-action DMR variant with integral scope and better damage. Ammo capacity is limited to 3 rounds per magazine and only accepts Armor Piercing rounds.
- The Lancer is compatible with the silencer. While the silencer reduces the Lancer's damage by 40, it is of fairly little consequence if the weapon is fully-upgraded, as a 60-damage weapon loaded with Armor-Piercing rounds is all but guaranteed to be capable of one-headshot kills against any enemy type bar exo-suits.
- The Lancer has an extremely long range, greater than 160 meters.
- The Lancer may be traded for one of Nada Birak's special stocks.
- Several can be found on the gold-masked mercenaries during the ambush in the opening mission of the game.
- One can be found in an outhouse near the Time Machine in Prague.
- Purchasable from Mikael Mendel in Prague.
- Purchasable from Louis Gallois in the Utulek Complex.
- A couple can be stolen from Louis Gallois's shop displays.
- Several can be found hidden in ARC territory.
- A few armed militiamen in ARC territory carry battle rifles.
- Some Shadow Operatives carry them during the attack on the Apex Centre.
Elite Edition Edit
- Can be retrieved from your inventory storage anytime, once per playthrough.
- Found hidden in the Throat area of the Utulek Complex. There is a controllable platform with a control panel. Ride the platform up one level by pushing the "up" button. Then, cross the beam to the opposite (west) side, follow the platforms to the far left edge of the area, and then follow another beam back to the east side to reach an alcove with weapons case containing the Lancer.
- Another can be found in RVAC Row in the Utulek Complex.
- Purchasable from Mikael Mendel returning from the Utulek Complex.
- Found in apartment 95 of the Dvali Apartments after returning from the Utulek Complex. The Lancer is on top of the cabinets above the stove.
- Possibly found in a storage unit (passcode 7326) with double doors, after returning to Prague from the GARM facility, depending on whether you completed the secondary objectives in M1: Black Market Buy. It is located at the east end of the pedestrian bridge (behind the Police Station).
Gameplay tips Edit
- The standard and Elite Edition Battle Rifles do not accept a suppressor. Therefore, they are unsuitable for a stealth-focused playthrough. The Lancer variant, however, can be silenced.
- If the player has the Micro-Assembler augmentation unlocked and upgraded, dismantling the Battle Rifle will yield upwards of 60 crafting parts per unit.
- For whatever reason, the Battle Rifles themselves can be found much more frequently in the world compared to their own ammo packs. In such cases picking up entire units can be a more productive alternative to scrounging the area or buying more ammo from vendors.
- Different variants (standard, Elite Edition, and Lancer) are considered different weapons for purposes of inventory management. For example, when the Elite Edition is in the inventory, picking up a standard battle rifle will place it in the inventory instead of discarding the weapon and keeping the ammo.
- The opening mission's ambush by the Shadow Operatives is an excellent source of ammunition, as most of the gold-masked mercenaries are equipped with battle rifles and carry ammo for them.
- Police and Tarvos Exo-suits also often carry battle rifle ammo.
- Several of the armed militia in ARC territory carry battle rifle ammo.
- Shadow Operatives with battle rifles present during the Apex Centre mission often have ammo for them.
- The Standard and Elite Edition Model 762 were based on the Longsword Whisperhead SERSR, while including elements of the real world Mk 14 EBR, with a charging handle similar to those of AR-15 platform rifles.
- Both the regular and elite versions have "SS-A.P.S." written on their fore-end. Standing for "Sniper System - Advanced Penetration System". The Lancer has this printed on its stock.
- All variants have "Steiner-Bisley Longsword Whisperhead SERSR, 202ERSR•SN514•MTL" written on a plate on the back of their upper receiver. This is either a reference to the SERSR from Deus Ex: Human Revolution, or a development oversight.
- Jensen uses the "Overhand C Clamp" grip when using all variants of the Model 762. This stance is used to increase control of a weapon and decrease muzzle rise, likely to help compensate for the larger recoil of the 7.62x51 ammo. Although this would be useless on the Lancer, due to its bolt action.