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This article is about the revolver in Mankind Divided. For the Human Revolution revolver, see Diamond Back .357.

The Mustang Arms .357 Magnum, labeled in-game as simply Revolver, is a weapon in Deus Ex: Mankind Divided. The standard revolver is a derivative of Deus Ex: Human Revolution's Diamond Back .357, which also appears in Mankind Divided as a variant of the standard revolver.

Characteristics[]

The revolver has a very high damage per shot and is able to fire both regular and armor-piercing (AP) rounds. It also has a high fire rate when fully upgraded, as well as relatively good handling. When recoil is fully upgraded, it is able to maintain accuracy even when hip firing in rapid succession. Its main limitations are its small magazine size, and its inability to accommodate a silencer and a scope, which limits its versatility. Additionally, revolver ammunition of both kinds is primarily bought in stores, and is relatively hard to come by in the world.

The revolver's damage per shot is one of the highest of any weapon in the game, and is higher than what its nominal damage rating would suggest.[1] When using regular ammo at close range, the revolver's damage per shot is substantially higher than that of the battle rifle (despite having a lower nominal damage rating than the latter), and is roughly on par with the Longsword II ERSR sniper rifle.[1] At close range when using AP rounds, the revolver similarly surpasses the battle rifle in damage per shot, and is surpassed only by an AP-loaded Longsword sniper rifle or Lancer Rifle.

Although the revolver has high damage per shot, it loses damage over distance more quickly than rifle-type weapons do. For both regular and AP ammo, the revolver loses about 40% of its damage from 2 meters to 23 meters, whereas the drop-off for rifle-type weapons is typically in the range of 10-20% damage at the same distances.[1]

Even without upgrades, the revolver packs enough punch to kill unarmored thugs with a single shot to the torso using regular ammunition. Damage is high enough to (usually) break police helmets in two shots, or one with full damage upgrades. Weaker targets, like merchant bodyguards, die to limb shots from an non-upgraded revolver, while Dvali thugs later in the game tend to get knocked down. Without upgrades, the revolver requires 3 shots to kill an unaware police officer in light tactical gear from behind at 30 meters, or 2 shots at 29 meters.

Against helmeted opponents, regular ammunition is not guaranteed to cause a helmet break, unless damage is fully upgraded. However, the weapon's handling characteristics make it possible to pin-point weak spots of armored opponents, such as the joint between the helmet and the neck protector on armored police.

AP ammunition allows the revolver to dispatch robotic and armored targets swiftly. Without upgrades, a single body shot is enough to kill low-tier unarmored opponents. Fully upgraded, a single body shot is capable of killing "veteran" level Shadow Operatives. Only armored police, certain types ofShadow Operatives, EXO-suits, and a handful of ARC elite soldiers have the durability to absorb two AP rounds. However, revolver AP ammo is very rare. Roughly 250 such bullets can be found, 90 of which must be purchased.

Fully upgraded, the revolver is capable of disposing armored cops in 5 body shots from beyond 30 meters range using regular ammunition. When using AP ammunition, the fully upgraded standard revolver is able to dispose of sentry bots in just two shots, and a majority of human-sized targets in two to three body shots. Hits that do not result in kills or strikes armor typically cause the enemy to enter a stunned animation, similar to the effect of the sniper rifle.

Acquisition[]

  • The player begins with this weapon, along with 18 bullets, in the first mission of the game (M1: Black Market Buy) if the short-ranged lethal method of engagement is selected in the opening dialogue with Jim Miller.
  • A revolver can be obtained from apartment #23 of Jensen's apartment building. The revolver is located in the safe behind a refrigerator, which can be moved using the "move heavy objects" augmentation, a carefully placed explosive, or a P.E.P.S. charged shot, etc. The safe is an easy hack, and the loot inside also includes Neuropozyne and a biocell.
  • Anytime after arriving at Prague, a revolver can be found in the the right-side storage unit at the small courtyard northeast of the Palisade Property Bank. The storage unit can be accessed using the keycode 1293, and contains other valuable items, including 12 revolver rounds and a large amount of money.
  • Mikael sells one on Adam's first and third visit to Prague.
  • Otar occasionally drops an unmodified revolver, chambered with 6 armor piercing rounds, when you pacify/kill him. This in addition to his unique revolver.

Variants[]

Gallery[]

References[]

  1. 1.0 1.1 1.2 DXMD weapon damage testing (blog article). Despite having a nominal damage of 50 (base) or 65 (upgraded), its actual damage in the tests is superior to the battle rifle, which has +10 higher nominal damage. When using regular ammo, the revolver out-damages the battle rifle in all tests. It also out-damages the sniper rifle against the turret at 2.25m and 23m, but not against the door at 5.15m. In AP ammo tests, the Revolver is outperformed by the Lancer (unsilenced) and sniper rifle.
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