Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Deus Ex: Human Revolution comicsEdit
Adam Jensen flies to Montreal in search of Katrina Sutherland, to help find his former team commander turned psychotic killer Quincy Durant. At her hotel room they are ambushed by several well-equipped attackers, led by Durant. Jensen nearly kills him after a fight, but he escapes. Jensen and Sutherland leave for Detroit soon after.
Deus Ex: Human RevolutionEdit
Jensen visits Montreal again in search of Eliza Cassan, to find out more about the Tyrants. After investigating the empty Picus Communications building, and surviving an ambush by augmented Belltower agents, Jensen rides a funicular to a secret Illuminati facility hidden under the Picus building. At the bottom, he kills Yelena Fedorova, learns that Cassan is actually an advanced AI, and discovers that Isaias Sandoval was involved in the attacks on Sarif Industries.
- Picus Communications is the headquarters of the Picus Group, specifically located in the Montreal Olympic Stadium.
- The mission Confronting Eliza Cassan takes place in Montreal.
- Although the Picus building is the only part of the city visited in Human Revolution, Eidos Montréal originally planned to have a large "Hub" level here, similar to Hengsha and Detroit. Although it was not as close to finalization as Upper Hengsha was before getting cut, some concept art and basic level design had already been discussed and appeared to be inspired by the Plateau Mont-Royal borough.
|"It’s got very specific architecture called tri-plexes with twirling exterior staircases made of this old metal. It is very specific to Montreal. We’ve drawn concept art of how these streets would look in 20 to 30 years from now. We even tried them in game. Walking around them felt quite special – that architecture has never been in a game before… it was really cool."|
|- Jonathan Jacques-Belletete|