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This article is about the sniper rifle in Mankind Divided. For the Human Revolution sniper rifle, see Longsword 202 ERASER.

The Longsword II 203 ERSR, labeled in-game as Sniper Rifle, is a weapon in Deus Ex: Mankind Divided. The weapon is a follow-up of the Longsword 202 ERASER that appeared in Deus Ex: Human Revolution.

Characteristics[]

The Longsword II 203 ERSR sniper rifle comes with an integral scope and offers very high per-shot damage along with semi-automatic firing. The sniper rifle is capable of using both regular and armor-piercing (AP) ammunition, the latter of which greatly enhances the weapon's damage against robotic and armored targets.

The sniper rifle is specialized for long-range combat, but its semi-automatic firing mode and ample upgrade options (which include a laser sight as well as upgradable magazine size and rate of fire) also enable the weapon to be effectively hip-fired at close and medium ranges. The sniper rifle's main drawbacks include its inability to attach a silencer, high recoil, long reload time (with the dry reload being the longest of any weapon in the game), and large inventory size (the largest of any weapon in the game). Additionally, sniper rifle ammunition is rare and costly.

Ammunition and damage[]

When loaded with regular ammo, the sniper rifle deals considerably more damage per shot than the battle rifle (using regular ammo) at all ranges, but less damage per shot than the revolver (when using regular ammo) at very close ranges. However, the revolver has a steeper damage drop-off over distance than the sniper rifle, meaning that the sniper rifle will eventually match and exceeds the revolver in damage per shot at long distances.[1]

When loaded with AP ammo, the sniper rifle has the highest damage per shot of all firearms. When damage fully upgraded, it is able to destroy a turret in a single shot. Compared to the Lancer Rifle, even though the sniper rifle has a lower nominal damage rating, the actual damage per shot of an AP-loaded sniper rifle is higher than that of the Lancer. For example, the sniper rifle deals about 40% more damage than the (unsilenced) Lancer does against turrets.[1] AP ammo also enables the sniper rifle to out-damage the revolver even at close range. For example, against turrets, an AP-loaded sniper rifle deals about 60% more damage than an AP-loaded revolver at a distance of 2 meters and more than twice the damage of the AP-loaded revolver at about 20 meters.[1]

In practice, regular ammo is adequate against human-sized opponents in most combat scenarios. When sniping, regular ammo is sufficient to kill any non-helmeted human-sized opponent in a single headshot. When damage is fully upgraded, regular ammo is also sufficient to kill armored police in just three body shots at typical ranges. However, AP ammo is useful for ensuring one-hit-kill headshots against the toughest helmeted enemies, such as armored police and heavier types of Shadow Operatives.

Upgrades[]

The ability to attach a laser sight is particularly notable because the sniper rifle lacks a targeting reticle for hip fire, similar to other sniping weapons that also lack reticles. This deficiency is remedied by the laser sight, which substitutes for the targeting reticle when the scope is not in use. With a laser sight, and preferably also upgrades to magazine and rate of fire, the sniper rifle can function like a battle rifle with added benefit of higher per-shot damage. The ability to hip fire accurately using the laser sight also enables the sniper rifle to serve a role similar to that of the revolver. As such, a fully upgraded sniper rifle is a versatile weapon, although the expense of the upgrades and rarity of ammunition are practical limitations.

The sniper rifle is not capable of accepting a silencer. For silenced lethal sniping, it is necessary to instead use a Lancer or combat rifle. However, at sufficient long ranges, a silencer is not always necessary to take down enemies while avoiding detection, in which case the sniper rifle outperforms the Lancer due to the sniper rifle's larger magazine size, higher rate of fire, and higher damage when using AP rounds.

Acquisition[]

  • A sniper rifle can be obtained in the atrium of the first mission in Dubai (M1: Black Market Buy).
    • On the ledge where the Task Force 29 troopers are initially positioned. At the top of the atrium, go into the right-side elevator shaft to the right of the two stacked crates (the entrance to the shaft is a broken elevator door). At the bottom of the shaft, turn around to access the ledge with the TF29 troopers. The sniper rifle is on the floor near the TF29 troopers.
    • Additionally, one of the TF29 troopers here is carrying a sniper rifle with a laser sight. It is possible to knock her out and take the weapon for yourself without any story consequences.
  • A sniper rifle is found in the Task Force 29 Headquarters, inside a weapon display locked by a level 5 lock. No keycode to the lock is known, but it can be readily opened using a multi-tool.
  • A sniper rifle is found in the hidden room in Jim Miller's unit in the 33 Hlavní Apartments, along with 6 .416 AP cartridges and a box of 10 standard rounds.
  • Sold by Mikael Mendel.

Trivia[]

  • If left idle for too long, Jensen will start fiddling with the rifle scope's magnification adjustment knob, though this does not affect the zoom level when aiming back in later.
  • The 203 ERSR quite heavily resembles the M82A1 , if a bit sleeker and more futuristic, and with the notable difference that at no point in the game does either Adam or his opponents feel the need to unfold the underbarrel bipod.

Gallery[]

Screenshots[]

Concept art and renders[]

References[]

  1. 1.0 1.1 1.2 DXMD Weapon Damage Testing (blog article).
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