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This article is about the revolver in Mankind Divided. For the Human Revolution revolver, see Diamond Back .357.

The Mustang Arms .357 Magnum, labeled in-game as simply Revolver, is a weapon in Deus Ex: Mankind Divided. The standard revolver is a derivative of Deus Ex: Human Revolution's Diamond Back .357, which also appears in Mankind Divided as a variant of the standard revolver.

Characteristics[]

The revolver has a very high damage per shot and is able to fire both regular and armor-piercing (AP) rounds. When fully upgraded, the revolver attains a high rate of fire while having sufficiently low recoil to maintain accuracy even when hip firing in rapid succession. Its main limitations are its small magazine size and its inability to accommodate a silencer and a scope, which limits its versatility. Additionally, revolver ammunition of both kinds is primarily bought in stores, and is relatively hard to come by in the world.

The revolver's damage per shot is one of the highest of any weapon in the game, and is higher than what its nominal damage rating would suggest.[1] When using regular ammo at close range, the revolver's damage per shot is substantially higher than that of the battle rifle (despite having a lower nominal damage rating than the latter), and is roughly on par with the Longsword II ERSR sniper rifle.[1] At close range when using AP rounds, the revolver similarly surpasses an AP-loaded battle rifle in damage per shot, and is surpassed only by an AP-loaded Longsword sniper rifle or Lancer Rifle.

Although the revolver has high damage per shot, it loses damage over distance more quickly than rifle-type weapons do. For both regular and AP ammo, the revolver loses about 40% of its damage from 2 meters to 23 meters, whereas the drop-off for rifle-type weapons is typically in the range of 10-20% damage at the same distances.[1]

Regular ammunition[]

Regular ammo is highly effective against unarmored and lightly armored targets. Even without upgrades to damage, the revolver is able to kill unarmored thugs with a single torso shot using regular ammo . Limb shots from a non-upgraded revolver are sufficient to kill weaker targets such as merchant bodyguards, while Dvali thugs later in the game tend to get knocked down. Against police wearing light tactical gear, a non-upgraded revolver requires 2 torso shots to kill from point blank range to 29 meters, and 3 shots to kill at 30 meters.

Damage is high enough to usually break police helmets in two shots, or just one shot with full damage upgrades. The weapon's accuracy also makes it possible to pin-point weak spots of opponents, such as the joint between the helmet and the neck protector on armored police. Hits that do not result in kills or strikes armor typically cause the enemy to enter a stunned animation, similar to the effect of the sniper rifle.

When damage is fully upgraded, regular ammo is capable of disposing armored police in 2 body shots from 2 meters,[2] 3 body shots from 18 meters, 4 body shots from 25 meters, and 5 body shots from 30 meters. Regular ammo is capable of destroying turrets in 3 shots at around 25 meters when damage is fully upgraded.[1] The ability to defeat robotic and armored targets with just a few shots at typical engagement ranges makes the revolver formidable against such targets even when using regular ammo.

AP ammunition[]

AP ammo is specialized for use against robotic and armored targets. However, because regular revolver ammo is already effective against these targets, the gain from using AP ammo is not as high for the revolver as compared to other weapons. For example, battle rifle AP ammo is about 170-200% more damaging than battle rifle AP ammo against turrets, whereas the revolver's AP ammo is only about 70% more damaging than regular revolver Ammo against turrets.[3] Against armored police, the revolver's AP ammo is about 50% more damaging than regular ammo.[2]

When using AP ammo, a fully upgraded revolver is able to dispose of sentry bots in just two shots, and armored human-sized targets in two or three body shots at typical ranges. Only armored police, certain types of Shadow Operatives, EXO-suits, and a handful of ARC elite soldiers have the durability to absorb two AP rounds. However, revolver AP ammo is very rare. Roughly 250 such bullets can be found, 90 of which must be purchased.

Acquisition[]

  • The player begins with this weapon, along with 18 bullets, in the first mission of the game (M1: Black Market Buy) if the short-ranged lethal method of engagement is selected in the opening dialogue with Jim Miller.
  • A revolver can be obtained from apartment #23 of Jensen's apartment building. The revolver is located in the safe behind a refrigerator, which can be moved using the "move heavy objects" augmentation, a carefully placed explosive, or a P.E.P.S. charged shot, etc. The safe is an easy hack, and the loot inside also includes Neuropozyne and a biocell.
  • Anytime after arriving at Prague, a revolver can be found in the the right-side storage unit at the small courtyard northeast of the Palisade Property Bank. The storage unit can be accessed using the keycode 1293, and contains other valuable items, including 12 revolver rounds and a large amount of money.
  • Mikael sells one on Adam's first and third visit to Prague.
  • Otar occasionally drops an unmodified revolver, chambered with 6 armor piercing rounds, when you pacify/kill him. This in addition to his unique revolver.

Variants[]

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 DXMD weapon damage testing (blog article). Despite having a nominal damage of 50 (base) or 65 (upgraded), its actual damage in the tests is superior to the battle rifle, which has +10 higher nominal damage. When using regular ammo, the revolver out-damages the battle rifle in all tests. It also out-damages the sniper rifle against the turret at 2.25m and 23m, but not against the door at 5.15m. In AP ammo tests, the Revolver is outperformed by the Lancer (unsilenced) and sniper rifle.
  2. 2.0 2.1 DXMD Difficulty Level Effects Testing (blog section article). See section on testing the durability of enemies.
  3. DXMD weapon damage testing (blog article). See "AP ammo and regular ammo compared" section.
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