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Augmentations (DXMD)

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In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.

This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.

CraniumEdit

Social EnhancerEdit

Aug social enhancer
Main article: Social Enhancer (DXMD)

Analyze the mental state of targeted individuals.

  • Activation cost: 2 Praxis
  • Activation: contextual
  • Energy consumption: none

Dialectric EnhancerEdit

Aug dialectic enhancer

Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.

  • Upgrade requirement: Social Enhancer
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: none


Hacking CaptureEdit

Aug hacking capture
Main article: Hacking Capture (DXMD)

Hack into level 1 computer networks to access information and disable security systems.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Capture lv. 2Edit

Aug hacking capture lv. 2

Hack level 2 security systems.

  • Upgrade requirement: Hacking Capture
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption:: none

Capture lv. 3Edit

Aug hacking capture lv. 3

Hack level 3 security systems.

  • Upgrade requirement: Hacking Capture lv. 2
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Capture lv. 4Edit

Aug hacking capture lv. 4

Hack level 4 security systems.

  • Upgrade requirement: Hacking Capture lv. 3
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Capture lv. 5Edit

Aug hacking capture lv. 5

Hack level 5 security systems.

  • Upgrade requirement: Hacking Capture lv. 4
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Camera DominationEdit

Aug camera domination

Disable or commandeer security cameras.

  • Upgrade requirement: Hacking Capture
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Turret DominationEdit

Aug turret domination

Disable security turrets or turn them against their allies.

  • Upgrade requirement: Camera Domination
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Robot DominationEdit

Aug robot domination

Disable security robots or turn them against their allies.

  • Upgrade requirement: Turret Domination
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Hacking FortifyEdit

Main article: Hacking Fortify (DXMD)
Hacking-fortify

Bolster capture nodes with defensive software.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.1Edit

Aug hacking fortify ver 1.1

Increase defensive rating point of fortified nodes.

  • Upgrade requirement: Hacking Fortify
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.2Edit

Aug hacking fortify ver 1.2

Increase defensive rating point of fortified nodes, by a factor of two.

  • Upgrade requirement: Hacking Fortify ver. 1.1
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.3Edit

Aug hacking fortify ver 1.3

Increase defensive rating point of fortified nodes, by a factor of three.

  • Upgrade requirement: Hacking Fortify ver. 1.2
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hacking StealthEdit

Main article: Hacking Stealth (DXMD)
Aug hacking stealth

Decrease the likelihood of detection during hacking attempts.

  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Code-Level Rootkit ver. 1.0Edit

Aug code-level rootkit ver 1.0

Reduce the likelihood of node capture detection by 15%.

  • Upgrade requirement: Hacking Stealth
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Regenerative Rootkit ver. 2.0Edit

Aug regenerative rootkit ver 2.0

Reduce the likelihood of node capture detection by 30%.

  • Upgrade requirement: Code-Level Rootkit ver. 1.0
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Polymorphic Rootkit ver. 3.0Edit

Aug polymorphic rootkit ver 3.0

Reduce the likelihood of node capture detection by 45%.

  • Upgrade requirement: Regenerative Rootkit ver. 2.0
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


InfolinkEdit

Main article: Infolink (DXMD)
Aug infolink

Establish and receive wireless transmissions.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Cochlear ImplantEdit

Aug cochlear implant

Implants the infolink directly in the user's inner ear.

  • Upgrade requirement: Infolink
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

SubvocalizationEdit

Aug subvocalization

Communicate silently.

  • Upgrade requirement: Cochlear Implant
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none


Micro-AssemblerEdit

Main article: Micro-Assembler
Micro-assembler

Allows breaking down weapons, ammo, and other items into weapon parts from the Inventory.

  • Activation cost: 1 Praxis
  • Activation: Manual
  • Energy consumption: none

Upgrade OptimizerEdit

Reduces the cost of upgrades and crafting using Weapon Parts.

  • Upgrade requirement: Micro-Assembler
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: none

Upgrade MaximizerEdit

Further reduces the cost of upgrades and crafting using Weapon Parts.

  • Upgrade requirement: Upgrade Optimizer
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: none


EyesEdit

Stealth AvatarEdit

Stealth-avatar
Main article: Stealth Avatar

Analyzes attacker eye movements and behavior to predict your last known position.

  • Activation cost: N/A
  • Energy consumption: none

Retinal ImagerEdit

Aug retinal imager

Projects an image of your last known position on your field of view.

  • Activation cost: N/A
  • Energy consumption: none


LiDAR Mark-TrackerEdit

LIDAR-mark-tracker
Main article: LiDAR Mark-Tracker

Displays an icon in augmented reality to track targets.

  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Base-Grade Mark AntennaEdit

Aug base-grade mark antenna

Track the precise location of 10 targets.

  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

Mid-Grade Mark AntennaEdit

Aug mid-grade mark antenna

Track the precise location of 25 targets.

  • Upgrade requirement: Base-Grade Mark Antenna
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Hi-Grade Mark AntennaEdit

Aug hi-grade mark antenna

Track the precise location of 40 targets.

  • Upgrade requirement: Mid-Grade Mark Antenna
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None


Smart VisionEdit

Smart-vision
Main article: Smart Vision (DXMD)

Highlight nearby targets on the field of view.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: High

Wall-Penetrating ImagerEdit

Aug wall-penetrating imager

Locate Enemies, robots, and devices through walls or other solid objects.

  • Activation cost: 0 Praxis
  • Activation: manual
  • Energy consumption: High

Rough Transmitter TuningEdit

Aug rough transmitter tuning

Slightly reduce Smart Vision energy consumption.

  • Upgrade requirement: Wall-Penetrating Imager
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: Medium

Fine Transmitter TuningEdit

Aug fine transmitter tuning

Greatly reduce Smart Vision energy consumption.

  • Upgrade requirement: Rough Transmitter Tuning
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: Low

MagpieEdit

Aug magmpie

Highlights useful items within the confines of the Smart Vision's area of effect.

  • Upgrade requirement: Wall-Penetrating Imager
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: Low


Retinal ProsthesisEdit

Retinal-prosthesis
Main article: Retinal Prosthesis (DXMD)

Augmented vision providing the user a heads-up display.

  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

Retinal HUDEdit

Aug retinal hud

Displays the HUD and augmented reality.

  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

Flash SuppressantEdit

Aug flash suppressant

Protects against the effects of concussion grenades and mines.

  • Upgrade requirement: Retinal HUD
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None


Wayfinder Radar SystemEdit

Wayfinder-radar-system
Main article: Wayfinder Radar System (DXMD)

Project the location of nearby target units onto the radar.

  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

Radar Alarm TimerEdit

Aug radar alarm timer

Display remaining time of target's alarmed state.

  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

ChaffEdit

Delays the explosion timer in nearby grenades, mines and other explosive devices.

  • Upgrade requirement: Wayfinder Radar System
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

TopographicsEdit

Aug topographics

Project the location of nearby walls and solid objects onto the radar.

  • Upgrade requirement: Radar Alarm Timer
  • Activation cost: 0 Praxis
  • Activation: automatic
  • Energy consumption: None

Range BoostEdit

Aug range boost

Extends the radar detection radius.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Vision FeedbackEdit

Aug vision feedback

Display targets' field of view on the radar.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Noise FeedbackEdit

Aug noise feedback

See a visual representation of self-generated noises on the radar.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

TorsoEdit

Sentinel RX Health SystemEdit

Sentinel-RX-health-system
Main article: Sentinel RX Health System (DXMD)

Maintain, monitor, and enhance physical health.

  • Activation cost: N/A
  • Energy consumption: none

Civilian Settings DefibEdit

Aug civilian settings defib

Regenerate Health and heal wounds.

  • Upgrade cost: N/A
  • Energy consumption: none

Medical Settings DefibEdit

Aug medical settings defib

Increase the per-second rate of health regeneration.

  • Upgrade requirement: Civilian Settings Defib
  • UPgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Military Settings DefibEdit

Aug military settings defib

Greatly increase the per-second rate of health regeneration.

  • Upgrade requirement: Medical Settings Defib
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Angiogenesis Protein TherapyEdit

Aug angiogenesis protein therapy

The default health value set to 100 points

  • Upgrade cost: N/A
  • Energy consumption: none

Synthetic Growth FactorsEdit

Aug synthetic growth factors

Increase maximum hit points to 125.

  • Upgrade requirement: Angiogenesis Protein Therapy
  • UPgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Uninhibited AngiogenesisEdit

Aug uninhibited angiogenesis

Greatly Increase maximum hit points to 150.

  • Upgrade requirement: Synthetic Growth Factors
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Factory Regen DelayEdit

Aug factory regen delay

The default delay time between injury and the start of healing subsystems.

  • Upgrdade cost: N/A
  • Energy consumption: none

Sentinel Regen DelayEdit

Aug sentinel regen delay

Reduce the delay time between injury and health regeneration.

  • Upgrade requirement: Factory Regen Delay
  • UPgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Elite Regen DelayEdit

Aug elite regen delay

Greatly reduce the delay time between injury and health regeneration. Reduce the delay time between injury and health regeneration.

  • Upgrade requirement: Sentinel Regen Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None


Sarif Series 8 Energy ConverterEdit

Sarif-series-8-energy-converter
Main article: Sarif Series 8 Energy Converter (DXMD)

Transform organic energy sources into electrical energy and store it in biocells.

  • Activation cost: None
  • Activation: automatic
  • Energy consumption: None

Cautious Recharge RateEdit

Aug cautious recharge rate

The default recharge rate of the user's energy biocells.

  • Upgrade cost: None
  • Activation: automatic
  • Energy consumption: None

Efficient Recharge RateEdit

Aug efficient recharge rate

Increase biocell recharge rate.

  • Upgrade requirement: Cautious Recharge Rate
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Peak Recharge RateEdit

Aug peak recharge rate

Greatly increase biocell recharge rate.

  • Upgrade requirement: Efficient Recharge Rate
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Standard Capacity BiocellsEdit

Aug standard capacity biocells

The default amount of energy stored in biocells. (100%)

  • Upgrade cost: None
  • Activation: automatic
  • Energy consumption: None

Enhanced Capacity BiocellsEdit

Aug enhanced capacity biocells

Increase the maximum storage capacity of the biocells. (125%)

  • Upgrade requirement: Standard Capacity Biocells
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Ultra-Capacity Biocells Edit

Aug ultra capacity biocells

Greatly increase the maximum storage capacity of the biocells. (150%)

  • Upgrade requirement: Enhanced Capacity Biocells
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Safe Recharge DelayEdit

Aug safe recharge delay

The delay time between biocell depletion and regeneration.

  • Upgrade cost: None
  • Activation: automatic
  • Energy consumption: None

Moderate Recharge DelayEdit

File:Aug moderate recharge delay

Reduce the delay time between biocell depletion and regeneration.

  • Upgrade requirement: Safe Recharge Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Quick Recharge DelayEdit

File:Aug quick recharge delay

Further reduce the delay time between biocell depletion and regeneration.

  • Upgrade requirement: Moderate Recharge Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: None

Implanted RebreatherEdit

Implanted-rebreather
Main article: Implanted Rebreather (DXMD)

Implant a pulmonary rebreather system.

  • Activation cost: 2 Praxis
  • Activation: automatic
  • Energy consumption: Low

Chemical ResistanceEdit

File:Aug chemical resistance

Prevent damage from inhaled toxins. This aug ceases to provide protection if you run out of power.

  • Activation cost: None
  • Activation: automatic
  • Energy consumption: Low

ArmsEdit

Cybernetic Arm ProsthesisEdit

Main article: Cybernetic Arm Prosthesis (DXMD)
Cybernetic-arm-prosthesis

A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.

  • Activation cost: N/A
  • Energy consumption: none

Punch Through WallEdit

Aug punch through wall

Destroy light or damaged walls.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: medium

Instant TakedownEdit

Aug instant takedown

Rapidly kill or incapacitate individual targets in close-quarter combat.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: medium

Optimized MusculatureEdit

Aug optimized musculature

Lift and throw heavy objects.

  • Upgrade requirement: Instant Takedown
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: none

Carry Capacity: 70kgEdit

Aug carry capacity 70kg

Increase the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Carry Capacity: 90kgEdit

Aug carry capacity 90kg

Further increase the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Carry Capacity: 70kg
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Carry Capacity: 110kgEdit

Aug carry capacity 110kg

Maximize the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Carry Capacity: 90kg
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Cybernetic Weapon HandlingEdit

Cybernetic-weapon-handling
Main article: Cybernetic Weapon Handling

Regulate and improve the handling of weaponry.

  • Activation cost: N/A
  • Energy consumption: none

Standard Aim StabilityEdit

Aug standard aim stability

Basic aiming movement and control.

  • Upgrade requirement: Cybernetic Weapon Handling
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Marksman Aim StabilityEdit

Aug marksman aim stability

Lightly reduces reticule growth due to movement.

  • Upgrade requirement: Standard Aim Stability
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Sharpshooter Aim StabilityEdit

Aug sharpshooter aim stability

Substantially negates all movement-reduced reticule growth.

  • Upgrade requirement: Marksman Aim Stability
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Factory Recoil CompensationEdit

Aug factory recoil compensation

The base recoil compensation provided by the Cybernetic Arm Prosthesis.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Drill Recoil CompensationEdit

Aug drill recoil compensation

Lightly reduces recoil when using weaponry.

  • Upgrade requirement: Factory Recoil Compensation
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Field Recoil CompensationEdit

Aug field recoil compensation

Substantially reduces recoil when using weaponry.

  • Upgrade requirement: Drill Recoil Compensation
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Base Reload Speed DexterityEdit

Aug base reload speed dexterity

The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Medium Reload Speed DexterityEdit

Aug medium reload speed dexterity

Increases hand-eye coordination to reduce weapon reload time.

  • Upgrade requirement: Base Reload Speed Dexterity
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

High Reload Speed DexterityEdit

Aug high reload speed dexterity

Substantially increases hand-eye coordination to reduce weapon reload time.

  • Upgrade requirement: Medium Reload Speed Dexterity
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


P.E.P.S.Edit

Aug P.E.P.S.
Main article: P.E.P.S. (augmentation)

Fire a concussive blast that knocks down targets and scatters objects.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: medium

Knock BackEdit

Aug knockback

Fire a quickshot that knocks back targets.

  • Upgrade requirement: P.E.P.S.
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: medium

Precision DiodeEdit

Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.

  • Upgrade requirement: Knock Back
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: medium


Remote HackingEdit

Aug remote hacking
Main article: Remote Hacking

Hack electronic devices from a distance.

  • Activation cost: 2 Praxis
  • Activation: contextual
  • Energy consumption: low

Environmental DominationEdit

Aug environmental domination

Locate and hack environmental smart objects.

  • Upgrade requirement: Remote Hacking
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: low

Security DominationEdit

Aug security domination

Temporarily disable robots, turrets, and security cameras from a distance.

  • Upgrade requirement: Environmental Domination
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: low


TESLAEdit

Aug tesla
Main article: TESLA

Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: ammo (TESLA Cartridge)

Quick-Fire SystemEdit

Aug quick-fire system

Target one mark with the TESLA.

  • Upgrade requirement: TESLA
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: ammo

Dual-Arc UpgradeEdit

Aug dual-arc upgrade

Target two marks simultaneously with the TESLA.

  • Upgrade requirement: Quick-Fire System
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

Quad-Arc UpgradeEdit

Aug quad-arc upgrade

Target four marks simultaneously with the TESLA.

  • Upgrade requirement: Dual-Arc Upgrade
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

Arc Distance UpgradeEdit

Aug arc distance upgrade

Doubles the effective range at which the TESLA can reach targets.

  • Upgrade requirement: Quick-Fire System
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo


NanobladeEdit

Aug nanoblade
Main article: Nanoblade

Fire the nanoblade as a projectile.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: ammo (Nano-Blade Ammo)

Impact Velocity ShotEdit

Aug impact velocity shot

Fire the Nanoblade as a projectile which can pin targets. Blades have limited tracking capabilities, and try their best to angle towards the target's head and shoulders.

  • Upgrade requirement: Nanoblade
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: ammo

Explosive Heat BladeEdit

Aug explosive heat blade

Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time. It's not recommended to stand anywhere near the impact zone; a full blast will shave off 120+ HP, even with tier 3 rhino armor.

  • Upgrade requirement: Impact Velocity Shot
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

BackEdit

Focus EnhancementEdit

Focus-enhancement
Main article: Focus Enhancement

Accelerate core augmentations to improve reaction time. Warning: This augmentation is experimental. Unlocking it will add to the overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: High

Regulated Nervous SystemEdit

Monitors and regulates the user's overclocked sensory feeds, giving the perception of slowed time

  • Upgrade Requirement: Focus Enhancement
  • Activation cost: None
  • Activation: manual
  • Energy consumption: High


Icarus DashEdit

Main article: Icarus Dash
Icarus-dash

Dash forward at enhanced speed Warning: This augmentation is experimental. Unlocking it will add to the overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: Low

Dorsal Propulsion KitEdit

Regulates balancing and power during Icarus Dash initiations.

  • Upgrade Requirement: Icarus Dash
  • Activation cost: None
  • Activation: manual
  • Energy consumption: Low

Charged DashEdit

A Charged variant of the Icarus Dash allowing the user to reach cover points and ledges, or ram into targets.

  • Upgrade Requirement: Dorsal Propulsion Kit
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: Medium

SkinEdit

Glass-Shield CloakingEdit

Main article: Glass-Shield Cloaking System (DXMD)
Glass-shield-cloaking

Turn invisible for a short period of time. Movement significantly increases energy drain.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: High

Discreet Power ProcessingEdit

Power the invisibility effect with biocell energy.

  • Upgrade Requirement: Glass-Shield Cloaking
  • Activation cost: None
  • Activation: manual
  • Energy consumption: High

Improved Cloaking Energy UseEdit

Increase the duration of the invisibility effect.

  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: Medium

Optimized Cloaking Energy UseEdit

Greatly increase the duration of the invisibility effect.

  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: Low

Cloaked Takedown SupportEdit

Execute combat takedowns without canceling the invisibility effect.

  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: Low


Rhino Dermal ArmorEdit

Main article: Rhino Dermal Armor (DXMD)
Rhino-dermal-armor

Protection from physical damage.

  • Activation cost: 2 Praxis
  • Activation: passive
  • Energy consumption: None

Base Reduction SettingsEdit

Offers some protection from physical damage. (20%)

  • Upgrade Requirement: Rhino Dermal Armor
  • Activation cost: None
  • Activation: passive
  • Energy consumption: None

Improved Reduction SettingsEdit

Offers good protection from physical damage. (33%)

  • Upgrade Requirement: Base Reduction Settings
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: None

Mastered Reduction SettingsEdit

Offers excellent protection from physical damage. (50%)

  • Upgrade Requirement: Improved Reduction Settings
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: None

Electromagnetic Pulse ShieldingEdit

Prevents aug deactivation, as well as energy and health loss, caused by EMP grenades, ammunition, and electricity. Note that just like chemical resistance, this aug only provides protection while you have power.

  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: Low.


TITANEdit

Main article: Titan Shield
Titan

Negate incoming damage for a short period of time. Warning: This augmentation is experimental. Unlocking it will add to the overclock. Like the glass shield cloak, movement significantly increases energy drain.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: High

Subcutis Energy ModEdit

Connect the TITAN to the energy system.

  • Activation cost: None
  • Activation: manual
  • Energy consumption: High

Facet Cost ReducedEdit

Reduce the amount of biocell energy required to sustain the TITAN.

  • Activation cost: 1 Praxis
  • Activation: manual
  • Energy consumption: Medium

Facet Cost OptimizedEdit

Greatly reduce the amount of biocell energy required to sustain the TITAN.

  • Upgrade Requirement: Facet Cost Reduced
  • Activation cost: 1 Praxis
  • Activation: manual
  • Energy consumption: Low

LegsEdit

Cybernetic Leg ProsthesisEdit

Main article: Cybernetic Leg Prosthesis (DXMD)
Cybernetic-leg-prosthesis

A cybernetic leg, granting improved stamina, strength, and stability.

  • Activation cost: 2 Praxis
  • Activation: passive
  • Energy consumption: None

Klipspringer Jump ModEdit

Aug klipspringer jump mod

Leap to extraordinary heights.

  • Upgrade cost: N/A
  • Activation: passive
  • Energy consumption: None

Leg SilencersEdit

Aug leg silencers

Move silently when walking, running, or landing

  • Upgrade requirement: Klipspringer Jump Mod
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: Medium

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